# Analyse the case studies in depth and find answers to the following questions
1. What does furniture mean for people, in general? And for those specifically in your case studies?
2. Is furniture a priority for those in your case studies?
3. If it is not a priority, how do you encourage them to buy?
4. What is your market?
5. Who is your target client? What is the role of furniture in your client’s life?
6. Where is this furniture going? Bedroom? Living room? Dining room?
7. Is this furniture a tool kit that can be assembled in multiple ways to suit the needs of man?
Deliverables for next meeting are the following:
-Redraft the design brief to be more specific
-Create a timeline
-Mindmap your ideas about furniture and space (and how those two things collide)
-Begin working (sketching and iterating) on a design scheme for this piece of furniture
2nd Review meeting (24th august 2011)
2nd Review meeting (24th august 2011)
When you talk about upper-middle and middle class people what price ranges are you talking about? What does value for money mean in terms of these groups?
How can one design for the people who will come into the city?
If you want to make furniture and sell it who will buy? Put yourself in an entrepreneur’s shoes.
Being inspired by collapsible or movable things may be more interesting than looking at redesigning objects that already exist.
Explore the different ways furniture can be compacted. Nesting, stacking, folding, inflatable, etc.
Explore the idea of playful versus gimmicky.
Look at corners, spaces that are normally wasted.
Deliverables by Sept 5/12:
Crisp design brief that shortlists the needs to be addressed by the furniture.
Several sketch models/iterations that explore the mechanics of furniture
More sketches and ideas
Explore materials